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Underlord

人気: #58

リーダーボード: #12

Ban Rank: #95

KDA Rank: #35

Teleports his team in and out of battle

Conjure waves of abyssal flame to immolate enemies held paralyzed in your spiteful grip. Feast upon the carnage of battle, gaining strength as foes perish around you, their attacks diminished by your very presence. Tear a rift in reality to teleport yourself and your teammates across the map, delivering bloody retribution to any who would defy the will of Vrogros the Underlord.

勝率 52.8%
ピック率 7.3%
Attributes
underlord Image

550 +66/lvl

204 +27.6/lvl

Strength Image

25 +3/lvl

Agility Image

12 +1.6/lvl

Intelligence Image

17 +2.3/lvl

統計
Attack

Damage:

37 - 43 + 1.6/レベル (83.4 - 89.4 レベル 30)

Attack

Range:

200

Attack

Armor:

3 + 0.3/レベル (11.7 レベル 30)

Attack

Movement:

290

役割

Carry

Escape

Nuker

Initiator

Durable

Disabler

Support

Pusher

ファセット

area_of_effect icon

Demon's Reach

勝率: 50.4%

ピック率: 47.4%

Underlord's attacks cleave while he has bonus damage from Atrophy Aura.

Atrophy オーラ

Underlord's attacks cleave while he has bonus damage from Atrophy Aura.

CLEAVE DAMAGE:

35%

CLEAVE DISTANCE (BASE):

100

CLEAVE DISTANCE (PER STACK):

5

Fiend's Gate

summons icon

Abyssal Horde

勝率: 54.9%

ピック率: 52.6%

After teleporting through the Fiend's Gate, Underlord brings forth a Warrior or an Archer to aid him every 2s that last for the duration of the Fiend's Gate. The Warrior burns mana every hit, and deals magical damage to whoever kills it. The Archer has a passive movement and attack speed aura.

WARRIOR/ARCHER HEALTH:

400/600/800

WARRIOR DAMAGE:

18/32/46

WARRIOR MANA BREAK:

10/20/30

WARRIOR LAST WILL DMG:

300/400/500

ARCHER DAMAGE:

25/40/55

ARCHER AURA MOVE SPEED:

5%

Abilities

Innate Ability Image

Atrophy オーラ

Nearby enemy units are weakened, losing a portion of their base damage. If an enemy dies while under this effect, Underlord gains temporary bonus damage.

範囲: 900

DAMAGE REDUCTION: 0%/6%/14%/22%/30%

ボーナスダメージ(クリープ): 1/3/5/7/9

BONUS DAMAGE(HERO): 25/30/35/40/45

持続時間: 25/35/45/55/65

CLEAVE DAMAGE: 0%

CLEAVE DISTANCE (BASE): 0

CLEAVE DISTANCE (PER STACK): 0

Q

Firestorm

Calls down waves of fire that damage enemy units in the target area, burning for additional damage over time.

  • AFFECTS:area

  • PASSIVE:No

  • DISPELLABLE:basic

  • DEBUFF:yes

  • radius:425

  • wave duration:7

  • wave count:6

  • wave damage:30 / 50 / 70 / 90

  • wave interval:1

  • burn damage:1.5 / 2 / 2.5 / 3

  • burn interval:1

  • burn duration:2

Aghanim ScepterAghanim Shard

Aghanim`s Shard Upgrade

Firestorm can be allied targeted. When used that way, the Firestorm follows the hero around. The wave count is increased, and tick rate / duration time occur more quickly.

  • can target units:1

  • wave count bonus:3

  • wave interval reduction:25

Talet tree backgroundTalent tree branchesTalent tree branch

+75 Firestorm Radius

Talent tree branch

-3s Firestorm Cooldown

Talent tree branch

+0.8% Firestorm Burn Damage

Cool Down

16 / 15 / 14 / 13

Mana Cost

110 / 125 / 140 / 155

W

Pit of Malice

A deadly pit is conjured at the target location; any unit that enters will be damaged and rooted. Each enemy unit within the pit are affected by the root only every 3.6 seconds.

  • AFFECTS:area

  • PASSIVE:No

  • DISPELLABLE:basic

  • radius:400

  • pit duration:12

  • pit interval:3.6

  • pit damage:20 / 30 / 40 / 50

  • ensnare duration:1.5 / 1.6 / 1.7 / 1.8

Aghanim ScepterAghanim Shard

Aghanim`s Scepter Upgrade

Increases radius of the Pit of Malice.

  • radius:100

Talet tree backgroundTalent tree branchesTalent tree branch

Pit of Malice Slows by 30%

Talent tree branch

+0.65s Pit of Malice Root

Cool Down

30 / 25 / 20 / 15

Mana Cost

110 / 120 / 130 / 140

Atrophy オーラ

Nearby enemy units are weakened, losing a portion of their base damage. If an enemy dies while under this effect, Underlord gains temporary bonus damage.

  • PASSIVE:Breakable

  • DEBUFF:yes

  • radius:900

  • damage reduction pct:0 / 6 / 14 / 22 / 30

  • bonus damage from creep:1 / 3 / 5 / 7 / 9

  • bonus damage from hero:25 / 30 / 35 / 40 / 45

  • bonus damage duration:25 / 35 / 45 / 55 / 65

Talet tree backgroundTalent tree branchesTalent tree branch

+10% Atrophy Aura Attack Damage Reduction/Gain

才能

Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

+10% Fiend's Gate Movement Bonus/Damage Reduction

+75 Firestorm Radius

Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

Pit of Malice Slows by 30%

-3s Firestorm Cooldown

Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

+0.8% Firestorm Burn Damage

+10% Atrophy Aura Attack Damage Reduction/Gain

Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

+0.65s Pit of Malice Root

Fiend's Gates deals 100 DPS in a 700 radius

戦略

Capitalize on attack damage difference to win the lane last hit wise.

Once you have 3 points in Firestorm, consider Firestorming creep waves and farming neutrals afterwards.

Feel free to use Fiends Gate to replenish mana and hp during laning stage.

Underlord is amazing at safely defending the towers. Your other cores can split push in the meantime.

Full combo would be: Firestorm, Pit of Malice, Rod of Atos into right-clicks. Adjust based on situation.

Place Firestorm carefully in the fights and you might end up being highest damage dealer in the team.

Begin channeling Fiends Gate on a first sign of trouble. You can always come back if the situation improves.

If you win the teamfight and survive, you will have a lot of damage to take towers or Roshan down.

Consider using Fiends Gate to bring your team closer to objectives after pick-off or won fight.

When not much is happening, you can easily split push with Firestorm without showing yourself.

Purchase Aghanims Shard upgrade later in the game as it improves your overall damage output greatly.

Firestorm scales well into late game due to percentage damage, shard upgrade and talents to enhance it.

対抗戦略

Pressure Underlord early on as he is slow and has no escape.

Bring extra consumables to the lane against Underlord's Firestorm spam.

Denying range creeps is easy against Firestorm.

Underlord is really good at defending buildings. Respect that fact.

Avoid clumping up and fighting in choke spots against Firestorm and Pit of Malice combo.

伝承

Neither myth nor song exist to tell of their coming. Deep below the surface of the world lay unknown wonders and horrors. Down and down again, well beneath the slithering magma fields and simmering roots of dormant volcanoes stands the obsidian city of Aziyog, its incomparable stonework spanning an endless cavern. Within honeycomb walls mortared with the bones of countless slaves lies the domain of the Abyssal Horde, and their brutal underlord Vrogros. Armed by the monstrous forgemasters of his kind and well-practiced in the arts of the Dark Rift, Vrogros is able to conjure forth flame and crippling malice through the twist between worlds. He seeks always to expand his holdings, destroying or enslaving all he encounters. Yet the lands offered by the subterranean realm are few, and so his sights have turned upward. By his command the first waves of abyssal invaders have already marched through the rift, a few doomed legions meant merely to test the might of nations above. Now, as his full force readies itself for unending conquest, Vrogros himself steps into a sunlit world to announce his coming reign. Those who face the Underlord will bow and pay tribute, or be crushed where they stand.

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