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Chaos Knight

人気: #27

リーダーボード: #65

Ban Rank: #20

KDA Rank: #66

Has strong but random damage output

Chaos Knight is an army unto himself. Able to summon a cavalry of clones to demolish enemy defenses, should an enemy present itself, he can rift reality to pull him and his phantasms close enough to rain brutal cudgel blows upon their head.

勝率 49.7%
ピック率 12.1%
Attributes
chaos knight Image

528 +68.2/lvl

216 +14.4/lvl

Strength Image

24 +3.1/lvl

Agility Image

18 +1.4/lvl

Intelligence Image

18 +1.2/lvl

統計
Attack

Damage:

24 - 54 + 1.4/レベル (64.6 - 94.6 レベル 30)

Attack

Range:

150

Attack

Armor:

2 + 0.2/レベル (7.8 レベル 30)

Attack

Movement:

325

役割

Carry

Escape

Nuker

Initiator

Durable

Disabler

Support

Pusher

ファセット

illusion icon

Phantasmagoria

勝率: 49.9%

ピック率: 89.9%

All Chaos Knight Illusions are Strong Illusions and take less damage when near him.

All illusions created by Chaos Knight or of Chaos Knight are Strong Illusions. Chaos Knight's Illusions within 1200 radius have 20% damage reduction.

rng icon

Irrationality

勝率: 47.7%

ピック率: 10.1%

Reality Rift has equal chances of applying Break, Disarm, or Nothing for 50% of the base debuff duration in addition to its normal effects.

Reality Rift

Reality Rift has equal chances of applying Break, Disarm, or Nothing for 50% of the base debuff duration in addition to its normal effects.

Abilities

Innate Ability Image

Reins of Chaos

Whenever illusions of Chaos Knight are created, there is a 50% chance that an additional 1 extra illusion will spawn.

Q

Chaos Bolt

標的のユニットに対して神秘的なエネルギーの稲妻を投げつける。ランダムな期間スタンを与え、ランダムなダメージを与える。

  • AFFECTS:unit

  • PASSIVE:No

  • DISPELLABLE:strong

  • DEBUFF:yes

  • chaos bolt speed:700

  • stun min:1.25 / 1.5 / 1.75 / 2

  • stun max:1.75 / 2.25 / 2.75 / 3.25

  • damage min:90 / 120 / 150 / 180

  • damage max:150 / 230 / 310 / 390

  • fake bolt distance:675

  • AbilityCastRange:500

Aghanim ScepterAghanim Shard

Aghanim`s Shard Upgrade

Causes Chaos Bolt to create a Phantasm illusion to attack the target. This illusion deals undefined less damage.

  • AbilityCastRange:0

  • illusion duration:=6.0

  • illusion damage reduction pct:=30

Talet tree backgroundTalent tree branchesTalent tree branch

-3s Chaos Bolt Cooldown

Talent tree branch

+0.6 Min/Max Chaos Bolt Duration

Cool Down

13 / 12 / 11 / 10

Mana Cost

110

W

Reality Rift

Teleports Chaos Knight, any illusions he has, and the target unit to a point along the line between him and the target. Reduces armor of the enemy unit for 6 seconds.

  • AFFECTS:unit

  • PASSIVE:No

  • DISPELLABLE:basic

  • DEBUFF:yes

  • AbilityCastRange:600 / 650 / 700 / 750

  • pull distance:300 / 350 / 400 / 450

  • armor reduction:4 / 5 / 6 / 7

  • duration:6

Aghanim ScepterAghanim Shard

Aghanim`s Shard Upgrade

Allows Reality Rift to be cast on any enemy hero that is within 1200 range of you or one of your illusions. Gathers all of your illusions and your hero and teleports them to the target enemy.

    Talet tree backgroundTalent tree branchesTalent tree branch

    +225 Reality Rift Pull Distance

    Talent tree branch

    Reality Rift Pierces Spell Immunity

    Cool Down

    18 / 14 / 10 / 6

    Mana Cost

    50

    Chaos Strike

    Chaos Knight and his illusions' attacks have a chance to deal a critical strike of varying strength with bonus lifesteal. Deals 2x damage to creeps, but lifesteal from creeps is reduced by 70.

    • PASSIVE:Breakable

    • chance:33.33

    • crit min:125

    • crit max:140 / 175 / 210 / 245

    • lifesteal:24 / 36 / 48 / 60

    • creep multiplier:2

    • creep lifesteal reduction pct:70

    Talet tree backgroundTalent tree branchesTalent tree branch

    +30% Chaos Strike Lifesteal

    Talent tree branch

    +10% Chaos Strike Chance

    才能

    Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

    +30% Chaos Strike Lifesteal

    +225 Reality Rift Pull Distance

    Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

    -3s Chaos Bolt Cooldown

    +10 Strength

    Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

    +0.6 Min/Max Chaos Bolt Duration

    Reality Rift Pierces Spell Immunity

    Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

    +10% Chaos Strike Chance

    +10s Phantasm Duration

    戦略

    Try to get level 2 before your opponent and go for a kill with your support. Chaos knight has good kill potential with levels. Try to catch enemies that are alone in 2 versus 1 trades.

    Try to have chaos strike maxed by level 7 as it is your main tool for farming and will help with burst early.

    Use Phantasm off cooldown not just to fight but also to farm faster unless you suspect a fight will happen soon.

    Illusions scale with stat attributes, attack speed and movement speed increases, health regeneration and some attack modifiers like lifesteal and crit.

    Phantasmagoria makes your Phantasm illusions into strong illusions so they can't be instantly killed with hex, dagon or drains.

    Try to target and burst enemy supports and save heroes at the start of fights. Your illusions will generally be killed off as the fight continues.

    With Blink Dagger you can use Phantasm, blink in and pull illusions on target by using Reality Rift.

    対抗戦略

    Chaos Strike sustains Chaos Knight. Deal bursts of damage to him so he can't hit creeps easily and regain HP.

    Chaos Knight's Phantasm applies a basic dispel on cast.

    Either kills his illusions in the fights or disengage.

    Items that deal AoE damage are good against Chaos Knight's illusions.

    Crimson Guard and armor items are good at offsetting Chaos Knight's physical damage output.

    伝承

    The veteran of countless battles on a thousand worlds, Chaos Knight hails from a far upstream plane where the fundamental laws of the universe have found sentient expression. Of all the ancient Fundamentals, he is the oldest and most tireless, endlessly searching out a being he knows only as "The Light." Long ago the Light ventured out from the progenitor realm, in defiance of the first covenant. Now Chaos Knight shifts from plane to plane, always on the hunt to extinguish the Light wherever he finds it. A thousand times he has snuffed out the source, and always he slides into another plane to continue his search anew. Upon his steed Armageddon he rides, wading into battle with maniacal frenzy, drawing strength from the disorder of the universe. A physical manifestation of chaos itself, in times of need he calls upon other versions of himself from other planes, and together these dark horsemen ride into battle, as unstoppable as any force of nature. Only when the last Light of the world is scoured from existence will the search be ended. Where rides the Chaos Knight, death soon follows.

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